The gaming industry is racing through time as a smoke-filled locomotive, constantly transforming in its path. The industry is changing so fast that only 20 years ago its image, reputation and popularity were not half expected. Cinema still uses the manuals of Hitchcock and Tarkovsky, while there are no rules in the field of games. However, certain periods and trends are observed in games too. Today I will tell you about current trends in the gaming industry at the end of 2019.
- Remakes and Remasters
Remakes are undoubtedly one of the few positive trends in recent times. Recall the remake of the legendary Resident Evil 2, which itself has already become a legendary game and a model of competent games' remaster. Or for example, the recent compilations of the classics of Playstation 1, Spyro Reignited Trilogy and Crash Bandicoot N. Sane Trilogy, which give you the same gaming experience, but in a modern, juicy and technological shell. Another advantage of remakes, in addition to a sense of nostalgia for oldfags, is the opportunity for young players to get acquainted with the classics of gaming industry and thus to be closer to older generations of players.
On the other side, we have a less expensive and time-consuming option – remasters. Remaster games are the new versions of old games. The main differences from the original are improved resolution, adapted for widescreen monitors, improved quality of textures, shadows and special effects, or improved control if we are talking about console game ports on PC. Remasters, essentially, should awaken a bit outdated games and give them a couple more years of life. Unfortunately, remasters are just another way to get money out of loyal fans today. At the end, buyers receive only superficial changes, without observing even half of the promised changes in the graphics.
- Battle Royals
To start from afar, the first mention of the Royal Battle in the media can be considered Kosyun Takami's novel, Batoru Rovaiaru (バ ト ル ・ ロ ワ イ ア ル) or the Battle Royal, published in 1999. Later this trend was picked up by a series of books, and The Hunger Games films
In the gaming industry, the genre was started by Minecraft players, having released the Minecraft Hunger Games mod in 2012. Later, there was another mod, but this time games were like Arma 2, DayZ. But these were only inconspicuous steps in this direction, while a project under the inconspicuous name PlayerUnknown’s Battlegrounds or simply PUBG gave a full leap in development. The project already contained all the standard features of the genre: random scatter of objects and equipment on the location, dangerous and safe areas on the map, vehicles and a huge space for movement and maneuvers. All this, coupled with realistic graphics and adequate shooting physics, has turned the game into one of the most popular games to date. Only Fortnight could catch up with its popularity because it is more casual, the pace of the game is higher and, most importantly, it is free-to-play.
Currently, the number of players in both games is estimated by millions daily.
Players around the world unanimously call this trend a cancer of the gaming industry and a blackening stain in the eyes of people far from games. Introduced at the beginning as paid cosmetics in games for full price, soon they turned into means of achieving gameplay advantage in multiplayer and singleplayer games.
The situation was aggravated by introducing loot boxes, cases, which give the player a random set of objects of various values. The problem was that these loot boxes were sold for real money or for in-game currency (which could also be bought for real money). The result of such a greedy policy of large game publishers, in particular Electronic Arts and Ubisoft, has been the introduction of bills in several countries that prohibit the sale of either games or loot boxes in the country.
Fortunately, this trend, due to all its undisguised greed on the part of publishers, is coming to naught.
- Cloud services
Someone says that cloud services are obviously a failed idea due to a number of shortcomings and technical implementation difficulties. Someone calls them future gaming. The truth, as always, is somewhere in between. The ability not to buy a powerful PC or console, but only to use one of the services, so that without downloading and installing the game immediately start playing it, it sounds fantastic, but not impossible. Keep in mind the fact that the developers of Google Stadia promise streaming gaming on any device! Another question is, how convenient will it be for gamers to switch to this type of gaming, and how popular will such projects be? Won’t gamers drop them after a month of use and switch to their usual devices? We can only guess and wait.
- Stable developing Indie Sector
Indie game for a while was associated with poor quality, rawness of the project and a low-quality story, but in the last few years, we are witnessing the heyday of the indie sector. An indie game is a computer game created by an individual developer or a small team without the financial support of a computer game publisher. Games in this sector are characterized by a high diversity of visual design, gameplay and the plot. Nevertheless, there are the most common features of games in this category: pixel graphics, minimalism, a great emphasis on aesthetics, non-standard narrative (often through notes or not voiced dialogues), a unique gaming experience. Today, when I learn about the release or announcement of any indie game, this attracts my attention more, as I know that I can truly discover something that will give me new feelings from the game and fresh emotions.